Something I've come across while moving objects is that the toon shader likes to move separately to its actual mesh. It sticks with the object if you select only that object its assigned to, but when you have a cluster of things you want to move it splits itself away.
Is there a way to make toon shader non selectable? Or shall I only add it once I know I'm 100% finished making something?
What if you grouped the toon shader with the object, would that work
ReplyDeleteGrouping kinda helps, but it causes more complication when I want to duplicate an object
ReplyDelete