Hey Sean! It's looking good, but make sure that you're using the toon outline not the shader. We're using surface shaders for the actual texturing with the thick outline on top. There should be no shadows, just blocks of colour.ALSO! On the issue with toon outlines, if you grab the object but NOT the outline then you can move it freely with no problems. Duplicate the object's group and then move that, reapplying the outline when it's where you want it. Does that make sense?
I am using the toon outline the way you described in an earlier post, but i've left everything with their default texture which is probably why there are shadows.Thanks I will try that and see what happens